30 Seconds to Impact
A Nuclear war is on the horizon. The enemy has a new hyper-sonic missile can go from detection to impact in under 30 seconds. With your old radar and faulty information, can you identify friend from foe? Can you protect your people?
Controls:
Objects are controlled with left click. Objects on the desk, such as the phone, switches, and buttons are clickable.
Q and E to move the camera back and forth on the desk.
Interceptors missiles can only be fired when the RADAR is LOCKED. (Visible on the screen).
Radar Lock button locks the RADAR. Press the left and right buttons next the lock button to rotate the radar after Lock.
Attacks can be disabled after launch via the disarm switch.
Known Issues:
When the RADAR is locked at 360 or 180 degrees, the radar sometimes will not perform a full sweep. Move the Radar right or left when this occurs a little bit to fix.
External Credits:
# Glass Shader: https://godotshaders.com/shader/pbr-glass/ by Aubrey
# PRB Shaders: https://freepbr.com/
# Nuclear Decal: https://clipart-library.com/clip-art/21-211227_radiation-png-radiation-symbol-bl...
# Sound Effects: https://pixabay.com/sound-effects/
# Godot-Compatibility-Decal-Node Addon by AntzGaming
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | Conlan2 |
| Genre | Simulation, Action |
| Tags | 3D, First-Person, Game Maker's Toolkit Jam |
| Content | No generative AI was used |




Comments
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Oh, we share ideas, i like 3d models, gives suspense